- Personal project
If I’m going to put a 48 hour game jam entry in my portfolio, it has to be this one. I really enjoyed making this game for Ludum Dare. It’s written with Dart, using HTML Canvas. It was a good opportunity to learn both of those under pressure.
The end result was not a great game, but I enjoy the intensity of building something under a ridiculous deadline: it is very satisfying to turn a project into something salvageable at the 11th hour, and it is interesting how a small detail – like a ghosting effect – can have a transformative effect on the final outcome.